As part of the presentation materials for Chandra's Guantlet, I created a variety of renderings using Keyshot and Photoshop. These were used to generate excitement for the project while Proof of Concept models were developed and refined.
To help secure initial buy-in from the Wizard's of the Coast teams, rough sketches were styled to look like they came from the workbench of a Kaladesh artisan. The sketches helped the team at WOTC as they started to bring this character in the physical world for the first time.